Constraints
Oh boy. Above is practice with constraints, which allows objects to pick up other objects instead of animating two objects separately. This was complicated, especially when dropping the ball and having it stay in it's place instead of going back to it's original place, and then picking it up again, but it made the next constraint excercise much easier.
The hardest part of this excercise was probably the walk, and not the constraints, as I only needed to make him pick up the box. I constrained the box to his wrist, and only needed to alter the hand position as he stood up. Yeah, it was mostly the body language that was a problem, to try and not make it look awkward. The walk still looks a bit stiff, but I think this is my best piece of 3D I've done yet.
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